Post by nathanalsbrooks on May 18, 2018 2:59:51 GMT
Top Five Axis Football ’18 Feature Requests:
Axis Football ’18 has already confirmed many heavily requested features. The game is designed by creators with an elite understanding of the gaming community, and the skillfulness to make that vision a reality. I won’t include features that have already been confirmed, but will instead focus on the top five features I’d like to see in Axis Football ’18 that aren’t already on the radar.
(1): Customizable Leagues: Jugan mentioned this in an interview from the ’17 launch cycle. He spoke about the ability to create custom leagues with different teams, divisions, conferences, playoff formats, etc. Imagine taking this a step further, where different player-intake apparatuses could lead to college and high school leagues. You could choose to either draft, recruit, or even assimilate a random class of new players as a high school team would. Obviously, building a college or high school like interface will require far more than one development cycle, as you’d have to build a means of calculating everything from player classes to the relative strength of differently-powered programs. Nonetheless, this is a big ambition that will make the game’s franchise mode truly stand alone, and I at least hope the custom leagues can make some sort of appearance in ’18.
(2): Make Special Teams Special: Axis features a kicking trajectory on extra points and field goals that is too high. I hope that is fixed in ’18. Current leading football titles cannot get ball trajectory, hang-time, and intelligent directional kicking down. You have to go back to football games from a decade ago on consoles two generations removed to see special teams that would realistically implemented. I hope Axis will put some emphasis on special teams.
(3): Cut the Splitback formation: Axis ’17 featured the Bill Walsh staple formation that was a cornerstone of infant west coast offenses. Now, the formation is obsolete, having been replaced with a shotgun variant or various other formations.
(4): Sandbox in Franchise: One of my favorite things to do on football games of old was to set up a franchise where I controlled all the teams. Even in-game, you’d be able to switch from one team to the next, so you could play with both offenses or both defenses. Axis ’17 gave users the ability to watch games played by different teams, and I hope ’18 gives us the ability to play any game we want and switch to any team we want.
(5): Custom Playbooks: It’s great that Axis has vastly expanded their number of plays and formations. It is even cooler that the groundwork is laid for a potential play editor in ’19. I hope Axis ’18 lets us customize playbooks as an intermediary step between now and when we get the editor.
Axis Football ’18 has already confirmed many heavily requested features. The game is designed by creators with an elite understanding of the gaming community, and the skillfulness to make that vision a reality. I won’t include features that have already been confirmed, but will instead focus on the top five features I’d like to see in Axis Football ’18 that aren’t already on the radar.
(1): Customizable Leagues: Jugan mentioned this in an interview from the ’17 launch cycle. He spoke about the ability to create custom leagues with different teams, divisions, conferences, playoff formats, etc. Imagine taking this a step further, where different player-intake apparatuses could lead to college and high school leagues. You could choose to either draft, recruit, or even assimilate a random class of new players as a high school team would. Obviously, building a college or high school like interface will require far more than one development cycle, as you’d have to build a means of calculating everything from player classes to the relative strength of differently-powered programs. Nonetheless, this is a big ambition that will make the game’s franchise mode truly stand alone, and I at least hope the custom leagues can make some sort of appearance in ’18.
(2): Make Special Teams Special: Axis features a kicking trajectory on extra points and field goals that is too high. I hope that is fixed in ’18. Current leading football titles cannot get ball trajectory, hang-time, and intelligent directional kicking down. You have to go back to football games from a decade ago on consoles two generations removed to see special teams that would realistically implemented. I hope Axis will put some emphasis on special teams.
(3): Cut the Splitback formation: Axis ’17 featured the Bill Walsh staple formation that was a cornerstone of infant west coast offenses. Now, the formation is obsolete, having been replaced with a shotgun variant or various other formations.
(4): Sandbox in Franchise: One of my favorite things to do on football games of old was to set up a franchise where I controlled all the teams. Even in-game, you’d be able to switch from one team to the next, so you could play with both offenses or both defenses. Axis ’17 gave users the ability to watch games played by different teams, and I hope ’18 gives us the ability to play any game we want and switch to any team we want.
(5): Custom Playbooks: It’s great that Axis has vastly expanded their number of plays and formations. It is even cooler that the groundwork is laid for a potential play editor in ’19. I hope Axis ’18 lets us customize playbooks as an intermediary step between now and when we get the editor.