Post by [AG] Danny on Feb 1, 2016 11:06:55 GMT
Hi folks,
Below is a list of features we plan on adding to Axis Football 2016. This list was made with a successful Kickstarter in mind, so all of these features might not make it into the game. We will be posting regular development updates to keep everyone informed of our progress!
Franchise Mode
This will be the largest in terms of work and features that we'll be adding. Franchise mode is essentially a multi-season campaign where you will control various aspects of team play and management. We're still ironing out some of the finer details, but we'll be offering roster management, end-of-season drafts, player progression (during and off-season), team-specific playbooks, and more!
Custom Mo-Cap Animations
It's no secret that the biggest visual flaw of Axis Football 2015 is the lack of quality animations. The blocking and interaction between linemen is non-existent. Additionally, there's very little to do with players besides run (e.g., no spins, jukes, dives, player catches, etc.)
By far, the largest portion of the funds we're raising will be going towards purchasing the services of a motion-capture studio. We need AAA quality animations so that we can pair them with top-notch AI and game mechanics. We can't have controls for bull-rushing and swim moves without the animations to go along with them. In Axis Football 2016, we'll be adding in these animations to take the visuals and game play to the next level!
More Mod Support
We know modding is important for a lot of users. It allows you to create and play the game that you want. We have already provided mod support for rosters, player attributes, announcer audio, QB cadence and audible audio, team uniforms, and hot routes (see images below). The giant puzzle piece that's missing is the ability to mod the team names and their logos. This includes not only the logos that appear in the GUI, but also the ones that appear on the field. This will be coming in Axis Football 2016!
Overhauled GUI
We felt like the current GUI for the game needed a drastic face-lift! We love the way the new interface looks, and we think it will add a ton to the game! Here are some samples:
Below is a list of features we plan on adding to Axis Football 2016. This list was made with a successful Kickstarter in mind, so all of these features might not make it into the game. We will be posting regular development updates to keep everyone informed of our progress!
- Franchise Mode
- Custom-made motion capture animations
- More mod support (team logos, team names, playbooks, stadium sounds, etc.)
- Completely overhauled GUI
- Alternate/Throwback jerseys
- Roster Management
- Player Development
- Extended Player Attributes
- On Field Graphics (playoffs, Axis Bowl, etc.)
- New Achievements
- Additional player controls: (spins, jukes, dives, jumps, etc.)
- Cheerleaders!
- Improved crowd
- Touchdown dances
- New Stadiums
- GUI controls for LB/DB/DL shifts and include being able to change coverage types, bringing LB/DL together or spread out.
- New announcer with upgraded commentary and audio quality
- More formations, more plays per formations, and bigger playbooks (like 2-3x the current size).
- Stadium sounds/cheers for home team
- End of season Drafts
Franchise Mode
This will be the largest in terms of work and features that we'll be adding. Franchise mode is essentially a multi-season campaign where you will control various aspects of team play and management. We're still ironing out some of the finer details, but we'll be offering roster management, end-of-season drafts, player progression (during and off-season), team-specific playbooks, and more!
Custom Mo-Cap Animations
It's no secret that the biggest visual flaw of Axis Football 2015 is the lack of quality animations. The blocking and interaction between linemen is non-existent. Additionally, there's very little to do with players besides run (e.g., no spins, jukes, dives, player catches, etc.)
By far, the largest portion of the funds we're raising will be going towards purchasing the services of a motion-capture studio. We need AAA quality animations so that we can pair them with top-notch AI and game mechanics. We can't have controls for bull-rushing and swim moves without the animations to go along with them. In Axis Football 2016, we'll be adding in these animations to take the visuals and game play to the next level!
More Mod Support
We know modding is important for a lot of users. It allows you to create and play the game that you want. We have already provided mod support for rosters, player attributes, announcer audio, QB cadence and audible audio, team uniforms, and hot routes (see images below). The giant puzzle piece that's missing is the ability to mod the team names and their logos. This includes not only the logos that appear in the GUI, but also the ones that appear on the field. This will be coming in Axis Football 2016!
Overhauled GUI
We felt like the current GUI for the game needed a drastic face-lift! We love the way the new interface looks, and we think it will add a ton to the game! Here are some samples: