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Gameplay
Apr 18, 2017 4:24:02 GMT
via mobile
Post by ambitious3396 on Apr 18, 2017 4:24:02 GMT
At this point I just want the gameplay to simulate it can to the best of its ability.
GENERAL - If able to allow physics to come into play and also make height, weight and speed matter. - Make stat caps based off a certain player types - Different running animations for different positions OFFENSE A. OFFENSIVE LINE - Realistic line play with ratings that reflect on field performance. - Line play shouldn't have holding cells while pass blocking - Allow for slide protection as offensive line adjustment B. QUARTERBACK - Need different throwing motions - Also make different throwing motions effect accuracy of passes - Make a qb cone an option C. RUNNINGBACKS - Dufferent running styles that also affect ratings D. WIDE RECEIVERS - Multiple catch animations - Distinction between great, good, average and bad route runners - Animations for interactions with DBs
DEFENSE
A. D LINE - Allow multiple techniques to stop run and pass rush B. LINEBACKERS - Linebackers should read and react based off ratings - Allow multiple techniques to stop run and pass rush - Make man coverage a reaction rather than mirroring C. DEFENSIVE BACKS - Man coverage should be reaction off ratings - Interaction with WRs
I feel just adding these few things in will elevate this game tremendously
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