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Post by [AG] DannyC on Mar 16, 2016 14:07:57 GMT
Hi Guys/Gals
What would be one specific change you would make to Axis Football 15 that you would like to see implemented in Axis Football 16?
When I say specific, I mean a detail that stands out and bugs you.
For me one big thing that annoys me is the handoff animation, I'm really happy that we have an animation that will be fixing that issue.
What about for you?
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Celtinigma
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Post by Celtinigma on Mar 16, 2016 14:28:00 GMT
I too agree with the handoff since it's commonly seen in-game as a right arm extension and the ball floats from the QB's hand to the reciever in questions hands. But another thing if I haveto pick a nitty gritty detail could also be the QB's pre-throw animation perhaps? While standing straight, you see the right arm holding the ball make a consistent clockwise rotation over and over. Usually in NFL or NCAA, the QB would either have both hands on the ball for ball security or the ball would be held tight close to him pre-throw while his left hand is free'd to his side so he could check down recievers for an open lane to throw. Building on that, the possibility of an Awareness feature that when the QB can see that he's about to get tackled or sacked, he protects the ball on the way down to avoid a fumble or tries to make a mad dash out of there (EX: Russell Wilson's elusiveness). Some examples of pre-throw stances:
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Post by abugaj on Mar 17, 2016 2:44:03 GMT
I want more than anything the ability to send players in motion. I will be making a video soon showing why its so important to have.
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Post by [AG] DannyC on Mar 17, 2016 2:47:00 GMT
I too agree with the handoff since it's commonly seen in-game as a right arm extension and the ball floats from the QB's hand to the reciever in questions hands. But another thing if I haveto pick a nitty gritty detail could also be the QB's pre-throw animation perhaps? While standing straight, you see the right arm holding the ball make a consistent clockwise rotation over and over. Usually in NFL or NCAA, the QB would either have both hands on the ball for ball security or the ball would be held tight close to him pre-throw while his left hand is free'd to his side so he could check down recievers for an open lane to throw. Building on that, the possibility of an Awareness feature that when the QB can see that he's about to get tackled or sacked, he protects the ball on the way down to avoid a fumble or tries to make a mad dash out of there (EX: Russell Wilson's elusiveness). Some examples of pre-throw stances: Thats a really good idea and something we'll look into. Have specific prethrow animations would add another level of immersion!
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Post by thesackmaster on Mar 19, 2016 4:29:30 GMT
my change would be o line and d line animations to make playimg d line more meaningfull
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Post by [AG] DannyC on Mar 20, 2016 21:09:54 GMT
my change would be o line and d line animations to make playimg d line more meaningfull We're hoping the new animations we've added will add that layer of depth.
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Marauders
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Post by Marauders on May 2, 2016 16:23:52 GMT
my change would be o line and d line animations to make playimg d line more meaningfull The players engage too closely. They should be blocking - not hugging. Success for each block should be based on a number of stats being checked. By the way, "Hands" would be a nice stat for players. It could be used for many things including blocking, catching, picks, and fumbles.
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Marauders
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Post by Marauders on May 11, 2016 20:34:49 GMT
I want more than anything the ability to send players in motion. I will be making a video soon showing why its so important to have. Motion is important, but the defensive AI has to be able to handle it. Otherwise, it could create easy exploits. Offensive AI is always easier than defensive AI.
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Marauders
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Post by Marauders on May 11, 2016 20:45:40 GMT
my change would be o line and d line animations to make playimg d line more meaningfull We're hoping the new animations we've added will add that layer of depth. Some notes: I like the new animations; I hope the investment will pay off. I still see players getting "inside" each others models. Even getting inside the arms on the line looks weird. I don't think the run animation works well with linemen unless they break free. Do you have an animation that transitions better from the blocking stance to movement? Will the game be having different models for different size players? Even on the line, a 6' 1" 320 lbs nosetackle does not look like a 6' 4" 290 lbs defensive end. Using the old running animation for tight ends would add variability.
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Post by sleepingserpent on Jul 18, 2016 20:12:01 GMT
On defense, I prefer to play a specific position. However, before every snap, I have to cycle through the defensive players until I get the player in the position that I want. Is it possible to allow a way to lock onto a specific player, so that that player is selected automatically?
Also, I have a similar suggestion on playbook formations. In Beta 2.0 the single back formation is automatically selected once your on offense. It would be nice to choose which formation is automatically selected.
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kzdwfy
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Post by kzdwfy on Jul 31, 2016 4:58:16 GMT
I would like to see better receiver/defender catch animations, defend animations to understand better visually why or why not the catch was made.
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